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HANDS-ON MACHINE LEARNING WITH SCIKIT-LEARN, KERAS, AND TENSORFLOW: CONCEPTS, TOOLS, AND TECHNIQUES TO BUILD INTELLIGENT SYSTEMS, SECOND EDITION (4-COLOUR EDITION)
NRS 3960.00
 
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3DS MAX 7 FUNDAMENTALS
“what’s new in 3ds max 7? how can 3ds max 7 help me be more productive?” author ted boardman answers all these questions and more in this comprehensive guide to on of the leading 3d graphic and animations in use today. you’ll not only learn the process of modeling and animating objects in 3ds max 7, but also gain an appreciation for its underlying rationale. as you complete the exercises and tutorials in this book, you'll discover the new features in version 7 that make max even more powerful and easier to use. whether you're a new user or an old pro looking to increase productivity, you'll benefit from the detailed explanations and thorough exercises on such topics as: · techniques for modeling efficiently using 2d shapes to increase your productivity. · lofting methods that help you gain modeling flexibility · how to best light your scenes and use materials for maximum compatibility with other applications such as discreet combustion in collaborative work environment. · using animation techniques and editing tools such as the dope sheet and curve editor for more control, especially when creating velocity changes. · using particle systems, particularly the particle flow system, to simulate moving smoke and stream. · reactor dynamics simulation for easily performing complex animations. table of contents: introduction part i: the basics 1. workflow 2. fundamental concepts part ii : modeling 3. 2d shapes: starting with the foundation 4. modifiers : stack them high 5. lofting : control is everything 6. 3d primitives : building block 7. the editable poly : box modeling 8. more modifiers : orderly progression part iii : lighting and cameras 9. cameras : placement and movement 10. lighting methods : follow the masters 11. photometric lights : bouncing basics part iv : material 12. the material editor : your palette at a glance 13. maps : patterns before your eyes 14. mapping coordinates : getting the right fit part v : animation 15. keyframe animation : one step at a time 16. controllers and constrains : more complexity, more control 17. hierarchical linking : ease meets complexity part vi : special effects 18. reactor dynamics : collision detection 19. particle flow: a system for organizing chaos 20. effects : making it special index about the author ted boardman is a well known 3ds max trainer, writer, and columnist, and is one of a dozen authorized discreet training specialists for multimedia. he specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. these methods allow a 3ds max user time for more important artistic decisions under tight deadlines

Author : Broaderman
Publication : Bpb
Isbn : 81-7635-745-6
Store book number : 105
NRS 480.00
  
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PROGRAMMING PYTHON: POWERFUL OBJECT-ORIENTED PROGRAMMING (COVERS PYTHON 3.X), 4TH EDITION
NRS 4480.00
 
 
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